wrap_render_process_handler

Macro wrap_render_process_handler 

Source
macro_rules! wrap_render_process_handler {
    ($ vis : vis struct $ name : ident ; impl RenderProcessHandler { $ ($ (# [$ attrs_name : meta]) * fn $ method_name : ident (& $ self : ident $ (, $ arg_name : ident : $ arg_type : ty) * $ (,) ?) $ (-> $ return_type : ty) ? { $ ($ body : tt) * }) * }) => { ... };
    ($ vis : vis struct $ name : ident $ (< $ ($ generic_type : ident : $ first_generic_type_bound : tt $ (+ $ generic_type_bound : tt) *) , + $ (,) ? >) ? { $ ($ field_vis : vis $ field_name : ident : $ field_type : ty) , * $ (,) ? } impl RenderProcessHandler { $ ($ (# [$ attrs_name : meta]) * fn $ method_name : ident (& $ self : ident $ (, $ arg_name : ident : $ arg_type : ty) * $ (,) ?) $ (-> $ return_type : ty) ? { $ ($ body : tt) * }) * }) => { ... };
}
Expand description

Implement the WrapRenderProcessHandler trait for the specified struct. You can declare more members for your struct, and in the impl RenderProcessHandler block you can override default methods implemented by the ImplRenderProcessHandler trait.

ยงExample


wrap_render_process_handler! {
    struct MyRenderProcessHandler {
        payload: String,
    }

    impl RenderProcessHandler {
        // ...
    }
}

fn make_my_struct() -> RenderProcessHandler {
    MyRenderProcessHandler::new("payload".to_string())
}